Original themed build / 98-CARD BUILD
Arabella,
Abandoned Doll
Small creatures. Shared consequences.
The trigger does not need combat damage. Browse the original themed build’s cards and rules.
Explore the 98-card deck ↓
MEET YOUR COMMANDERArabella, Abandoned Doll
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Arabella, Abandoned Doll
Legendary Artifact Creature — Toy
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
DSK #208 · Cached local printing
98 / 100 cards listed · 2 open slots. No cards were added to fill the list.
STRATEGY · 3 PHASES
How this build plays
The supplied original themed list preserves its Toys, Myr and Robots at 98 cards, with two open slots. Build a low-power creature population, attack with Arabella for shared damage, and use artifact recovery to keep that population coming back.
- 01SET THE STAGE
Let the little machines fill the room
With Genesis Chamber untapped, a nontoken creature such as Myr Sire brings a 1/1 Myr token with it. Both small bodies can contribute to Arabella’s attack count while their power is two or less. The Chamber helps opponents too, and token entries do not trigger it again.
- Arabella, Abandoned Doll
- Genesis Chamber
- Myr Sire
Rules text for these cards
Arabella, Abandoned Doll
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Genesis Chamber
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Myr Sire
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
- 02BUILD THE ENGINE
The trigger does not need combat damage
Arabella’s attack trigger deals damage independently of whether she connects. After attacking, Reconnaissance can remove her from combat without removing that trigger from the stack. Basilisk Collar gives her lifelink, adding life from the damage she actually deals in addition to the life her trigger grants.
- Arabella, Abandoned Doll
- Reconnaissance
- Basilisk Collar
Rules text for these cards
Arabella, Abandoned Doll
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Reconnaissance
{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
- 03CARRY IT THROUGH
A tiny death can restock the workbench
Equip Myr Sire with Skullclamp: the toughness reduction makes it die, drawing two cards and leaving its Myr token. Myr Retriever can recover another artifact when it dies, giving the list a way to reclaim a lost piece. Grafted Exoskeleton offers poison damage on Arabella’s trigger, but its +2/+2 can remove her from her own low-power count and detaching it sacrifices her.
- Myr Sire
- Skullclamp
- Myr Retriever
- Grafted Exoskeleton
- Arabella, Abandoned Doll
Rules text for these cards
Myr Sire
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Skullclamp
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Myr Retriever
When this creature dies, return another target artifact card from your graveyard to your hand.
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Arabella, Abandoned Doll
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Explore this build
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Commander
1 cardLand
34 cardsArtifact
19 cardsCreature
31 cardsSorcery
4 cardsInstant
6 cardsEnchantment
3 cardsPREGAME CONVERSATION · Physical collection
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Not assessed98/100 cards listed; the rules-based minimum covers only the cards listed, and no power estimate is given yet. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Not assessed
Estimated from the card list alone, not from tracked win rates or game results.
The themed small-creature damage plan and poison equipment merit discussion, but the source has only 98 cards. The two unknown slots may materially change consistency or restrictions.
Assembly and timing: No earliest or typical winning turn is assigned to an incomplete list. The supplied part has no pinned Game Changers.
Recovery and constraints: Artifact death/recovery and protection are visible; a full play-feel assessment is deferred until the actual list is complete.
Curve: 2.61 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Boros Signet · Fellwar Stone · Gold Myr · Iron Myr · Myr Convert · Ornithopter of Paradise · Sol Ring · Talisman of Conviction. This text-derived reading aid is not an official score.
Search-library evidence: Solemn Simulacrum · Troop of Ponies. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Arabella, Abandoned Doll · Genesis Chamber · Reconnaissance · Grafted Exoskeleton.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Arabella, Abandoned Doll
1 in main deck · DSK #208
Legendary Artifact Creature — Toy
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

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Ancient Den
No mana cost1 in main deck · SLD #300
Artifact Land
{T}: Add {W}.

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Arcane Signet
1 in main deck · SLD #2538
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Arcee, Sharpshooter
1 in main deck · BOT #7
Legendary Artifact Creature — Robot
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. Living metal (During your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

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Basilisk Collar
1 in main deck · PIP #225
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Battlefield Forge
No mana cost1 in main deck · BRO #297
Land
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

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Blasphemous Act
1 in main deck · PIP #188
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

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Boros Charm
1 in main deck · CMR #687
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

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Boros Signet
1 in main deck · CMA #212
Artifact
{1}, {T}: Add {R}{W}.

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Brass Man
1 in main deck · 4ED #302
Artifact Creature — Construct
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.

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Canoptek Scarab Swarm
1 in main deck · 40K #150
Artifact Creature — Insect
Flying Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

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Chaos Warp
1 in main deck · 2X2 #359
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Clifftop Retreat
No mana cost1 in main deck · MSC #466
Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

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Clockwork Fox
1 in main deck · CLB #308
Artifact Creature — Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.

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Clockwork Percussionist
1 in main deck · DSK #130
Artifact Creature — Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.

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Command Tower
No mana cost1 in main deck · SLD #7030 · *F*
Land
{T}: Add one mana of any color in your commander's color identity.

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Creepy Doll
1 in main deck · ISD #220
Artifact Creature — Construct
Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

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Cursed Mirror
1 in main deck · WHO #474
Artifact
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

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Dollhouse of Horrors
1 in main deck · VOW #395
Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

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Dollmaker's Shop // Porcelain Gallery
1 in main deck · DSK #335
Enchantment — Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Creatures you control have base power and toughness each equal to the number of creatures you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

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Dolmen Gate
1 in main deck · SPG #145
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.

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Dusk // Dawn
1 in main deck · DRC #65
Sorcery
Destroy all creatures with power 3 or greater. Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

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Elegant Parlor
No mana cost1 in main deck · MKM #325
Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Exotic Orchard
No mana cost1 in main deck · SOC #369
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Fell the Mighty
1 in main deck · SLD #2690
Sorcery
Destroy all creatures with power greater than target creature's power.

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Fellwar Stone
1 in main deck · MSC #285
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Friendly Teddy
1 in main deck · DSK #247
Artifact Creature — Bear Toy
When this creature dies, each player draws a card.

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Furycalm Snarl
No mana cost1 in main deck · WHO #1090 · *F*
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

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Genesis Chamber
1 in main deck · SLD #1811
Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

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Giggling Skitterspike
1 in main deck · DSC #66
Artifact Creature — Toy
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

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Gingerbrute
1 in main deck · WOE #246
Artifact Creature — Food Golem
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.

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Gold Myr
1 in main deck · SOM #157
Artifact Creature — Myr
{T}: Add {W}.

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Grafted Exoskeleton
1 in main deck · SOM #162
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

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Great Furnace
No mana cost1 in main deck · C14 #299
Artifact Land
{T}: Add {R}.

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Hangarback Walker
1 in main deck · PLG20 #2 · *F*
Artifact Creature — Construct
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.

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Idol of Oblivion
1 in main deck · MKC #229
Artifact
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

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Impact Tremors
1 in main deck · SLD #1999
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

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Inquisitive Puppet
1 in main deck · ELD #223
Artifact Creature — Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.

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Iron Myr
1 in main deck · MRD #187
Artifact Creature — Myr
{T}: Add {R}.

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Junk Diver
1 in main deck · MH3 #293
Artifact Creature — Bird
Flying When this creature dies, return another target artifact card from your graveyard to your hand.

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Lightning Greaves
1 in main deck · SLD #2099
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

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Machinesmith Automaton
1 in main deck · MSH #144
Artifact Creature — Robot Villain
Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature.

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Marvin, Murderous Mimic
1 in main deck · DSK #367
Legendary Artifact Creature — Toy
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

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Mountain
No mana cost8 in main deck · TRK #323
Basic Land — Mountain
({T}: Add {R}.)

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Myr Convert
1 in main deck · ONE #479 · *F*
Artifact Creature — Phyrexian Myr
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.

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Myr Retriever
1 in main deck · C16 #264
Artifact Creature — Myr
When this creature dies, return another target artifact card from your graveyard to your hand.

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Myr Sire
1 in main deck · CM2 #204
Artifact Creature — Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

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Needleverge Pathway
No mana cost1 in main deck · SLU #19 · *F*
Land
{T}: Add {R}. {T}: Add {W}.

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Ornithopter of Paradise
1 in main deck · MH2 #232
Artifact Creature — Thopter
Flying {T}: Add one mana of any color.

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Patched Plaything
1 in main deck · DSK #24
Artifact Creature — Toy
Double strike This creature enters with two -1/-1 counters on it if you cast it from your hand.

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Patchwork Automaton
1 in main deck · NEO #254
Artifact Creature — Construct
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.

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Path to Exile
1 in main deck · SLD #226
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Plains
No mana cost8 in main deck · TRK #317
Basic Land — Plains
({T}: Add {W}.)

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Prowl, Stoic Strategist
1 in main deck · BOT #16
Legendary Artifact Creature — Robot
More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

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Puppet Strings
1 in main deck · TMP #304
Artifact
{2}, {T}: You may tap or untap target creature.

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Ragged Playmate
1 in main deck · DSK #150
Artifact Creature — Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.

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Ratchet, Field Medic
1 in main deck · BOT #2
Legendary Artifact Creature — Robot
More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. Living metal (During your turn, this Vehicle is also a creature.) Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.

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Reconnaissance
1 in main deck · ACR #82
Enchantment
{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

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Reliquary Tower
No mana cost1 in main deck · SOC #398
Land
You have no maximum hand size. {T}: Add {C}.

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Retrofitter Foundry
1 in main deck · SLC #18
Artifact
{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

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Rogue's Passage
No mana cost1 in main deck · WHO #299
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

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Rugged Prairie
No mana cost1 in main deck · FIC #417
Land
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

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Rustvale Bridge
No mana cost1 in main deck · EOC #175
Artifact Land
This land enters tapped. Indestructible {T}: Add {R} or {W}.

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Sacred Foundry
No mana cost1 in main deck · EOE #282
Land — Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Skrelv, Defector Mite
1 in main deck · SLD #1926
Legendary Artifact Creature — Phyrexian Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

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Skullclamp
1 in main deck · MSC #210
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

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Slaughter the Strong
1 in main deck · CLB #43
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

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Slayers' Stronghold
No mana cost1 in main deck · SLD #356
Land
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

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Sol Ring
1 in main deck · SLD #2539
Artifact
{T}: Add {C}{C}.

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Solemn Simulacrum
1 in main deck · SLD #1725
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

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Spawning Pit
1 in main deck · DST #141
Artifact
Sacrifice a creature: Put a charge counter on this artifact. {1}, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.

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Spectator Seating
No mana cost1 in main deck · MSC #268
Land
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

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Spire of Industry
No mana cost1 in main deck · PIP #511
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

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Splitskin Doll
1 in main deck · DSK #33
Artifact Creature — Toy
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

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Stroke of Midnight
1 in main deck · FCA #26
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

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Stuffy Doll
1 in main deck · SLD #880
Artifact Creature — Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.

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Sundown Pass
No mana cost1 in main deck · WHO #520
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

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Swiftfoot Boots
1 in main deck · SLD #2096
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Swords to Plowshares
1 in main deck · SLD #2804
Instant
Exile target creature. Its controller gains life equal to its power.

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Talisman of Conviction
1 in main deck · WHO #247
Artifact
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

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Troop of Ponies
1 in main deck · HOB #199
Creature — Horse
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Walking Ballista
1 in main deck · FIC #371
Artifact Creature — Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

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Wear // Tear
1 in main deck · DGM #135
Instant
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

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Whispersilk Cloak
1 in main deck · DST #160
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}