Concept build / 100-CARD BUILD
Autumn Willow,
Harmony
Let the woodland grow.
The creatures become the mana base. Browse the concept build’s cards and rules.
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MEET YOUR COMMANDERAutumn Willow, Harmony
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Autumn Willow, Harmony
Legendary Creature — Avatar
Hexproof When Autumn Willow enters, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Whenever you tap a land creature for mana, add an additional {G}.
MBC #27 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
Autumn Willow’s land-creature token ties creature entries to landfall and mana. This prospective list revisits that entry, broadens the land-creature plan with Ashaya and builds toward a large trampling attack.
- 01SET THE STAGE
Revisit the forest’s arrival
Conjurer’s Closet can blink Autumn Willow at your end step. Each return makes another Forest Dryad land creature token, triggering Tireless Provisioner to make your choice of Food or Treasure. These land creatures still obey summoning sickness before tapping for mana.
- Autumn Willow, Harmony
- Conjurer's Closet
- Tireless Provisioner
Rules text for these cards
Autumn Willow, Harmony
Hexproof When Autumn Willow enters, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Whenever you tap a land creature for mana, add an additional {G}.
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
- 02BUILD THE ENGINE
The creatures become the mana base
Ashaya makes your nontoken creatures into Forest lands as well as creatures. Tapping those land creatures for mana with Autumn Willow present produces an additional green mana. Newly controlled creatures still cannot use tap abilities without haste, even though they are also lands.
- Autumn Willow, Harmony
- Ashaya, Soul of the Wild
Rules text for these cards
Autumn Willow, Harmony
Hexproof When Autumn Willow enters, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Whenever you tap a land creature for mana, add an additional {G}.
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
- 03CARRY IT THROUGH
Turn the landfall army sideways
Avenger of Zendikar makes Plants and adds counters to them when more lands enter, including Autumn Willow’s Forest tokens. Overwhelming Stampede uses your largest creature’s power to strengthen the whole army and grant trample. Build bodies first; the spell does not supply haste.
- Autumn Willow, Harmony
- Avenger of Zendikar
- Overwhelming Stampede
Rules text for these cards
Autumn Willow, Harmony
Hexproof When Autumn Willow enters, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Whenever you tap a land creature for mana, add an additional {G}.
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Commander
1 cardArtifact
10 cardsCreature
35 cardsEnchantment
6 cardsPlaneswalker
1 cardSorcery
7 cardsInstant
4 cardsLand
36 cardsPREGAME CONVERSATION · Planned
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · High 3
Estimated from the card list alone, not from tracked win rates or game results.
Land creatures, repeat entries and ordinary land ramp scale mana and bodies. Terastodon plus repeat blink can target lands, so destructive targeting intent must be discussed rather than silently treated as harmless.
Assembly and timing: Several five-mana engines and later attacks precede the ordinary finish. No early cheap two-card win is verified; intentional repeated mass land denial would instead require a higher structural floor.
Recovery and constraints: Creature/value redundancy helps rebuild, but turning creatures into lands can expose the board to overlapping removal. Tutor coverage is not universal.
Curve: 3.70 average nonland mana value. Cheap mana/land-search text: Lotus Cobra · Sakura-Tribe Elder · Nature's Lore · Three Visits · Sol Ring. This text-derived reading aid is not an official score.
Search-library evidence: Sword of Hearth and Home · Nissa, Who Shakes the World · Sakura-Tribe Elder · Wood Elves · Springbloom Druid · Cultivate · Kodama's Reach · Nature's Lore · Three Visits · Skyshroud Claim · Blighted Woodland. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Autumn Willow, Harmony · Ashaya, Soul of the Wild · Conjurer's Closet · Terastodon.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Autumn Willow, Harmony
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Avatar
Hexproof When Autumn Willow enters, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Whenever you tap a land creature for mana, add an additional {G}.

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Cloudstone Curio
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

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Temur Sabertooth
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

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Nim Deathmantle
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}

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Conjurer's Closet
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

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Golden Argosy
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Artifact — Vehicle
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Voyager Staff
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

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Erratic Portal
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

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Radagast of Rhosgobel
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Avatar Wizard
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.

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Roaring Primadox
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.

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Stampeding Serow
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Antelope Beast
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.

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First Responder
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Ogre Citizen
Vigilance At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.

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Sword of Hearth and Home
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

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Panharmonicon
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Roaming Throne
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Golem
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

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Strionic Resonator
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

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Lotus Cobra
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake
Landfall — Whenever a land you control enters, add one mana of any color.

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Tireless Provisioner
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

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Tireless Tracker
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Scout
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

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Scute Swarm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

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Rampaging Baloths
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Beast
Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

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Avenger of Zendikar
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elemental
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

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Ancient Greenwarden
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elemental
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Ashaya, Soul of the Wild
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elemental
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

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Springheart Nantuko
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment Creature — Insect Monk
Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

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Nissa, Resurgent Animist
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

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Greensleeves, Maro-Sorcerer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elemental Sorcerer
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.

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Titania, Nature's Force
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elemental
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.

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Zendikar's Roil
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

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Tifa Lockhart
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Monk
Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

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Nissa, Who Shakes the World
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

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Oracle of Mul Daya
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Shaman
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

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Azusa, Lost but Seeking
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.

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Dryad of the Ilysian Grove
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment Creature — Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

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Sakura-Tribe Scout
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.

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Walking Atlas
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Construct
{T}: You may put a land card from your hand onto the battlefield.

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Sakura-Tribe Elder
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Wood Elves
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Springbloom Druid
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Eternal Witness
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.

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Radagast the Brown
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

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Beast Whisperer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.

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Guardian Project
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

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Elemental Bond
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.

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Garruk's Uprising
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

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Toski, Bearer of Secrets
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Squirrel
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

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Elven Chorus
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."

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Last March of the Ents
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

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Cultivate
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Kodama's Reach
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Nature's Lore
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Three Visits
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Skyshroud Claim
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

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Sol Ring
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}{C}.

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Overwhelming Stampede
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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End-Raze Forerunners
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

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Legolas Greenleaf
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elf Archer
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.

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Ghalta, Stampede Tyrant
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elder Dinosaur
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

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Terastodon
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

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Beast Within
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Krosan Grip
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

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Heroic Intervention
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Permanents you control gain hexproof and indestructible until end of turn.

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Tamiyo's Safekeeping
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

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Song of the Dryads
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.

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War Room
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

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Reliquary Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
You have no maximum hand size. {T}: Add {C}.

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Blighted Woodland
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Crystal Vein
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.

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Scavenger Grounds
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Desert
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

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High Market
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

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Rogue's Passage
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

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Ghost Town
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {0}: Return this land to its owner's hand. Activate only if it's not your turn.

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Forest
No mana cost28 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Forest
({T}: Add {G}.)