Modified build / 100-CARD BUILD
Ms. Bumbleflower
An invitation to grow.
Let the counters keep growing. Browse the modified build’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERMs. Bumbleflower
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Ms. Bumbleflower
Legendary Creature — Rabbit Citizen
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
BLC #3 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
Sequence two spells to collect Bumbleflower’s draw reward, then put the counters and extra cards to work. This modified list can pressure through combat, draw-trigger life loss or a carefully telegraphed Ascendancy upkeep.
- 01SET THE STAGE
Make the second spell count
Nature’s Lore develops a Forest and triggers Bumbleflower. A later spell such as Growth Spiral can reach her second resolution of the turn, drawing you two cards while her triggers distribute counters and temporary flying. Each trigger still gives a targeted opponent a card.
- Ms. Bumbleflower
- Nature's Lore
- Growth Spiral
Rules text for these cards
Ms. Bumbleflower
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
- 02BUILD THE ENGINE
Let the counters keep growing
Bumbleflower’s counters give Kalonian Hydra more to double when it attacks. Simic Ascendancy gains growth counters when counters are placed on your creatures, including those from the Hydra’s doubling. Its win condition checks for twenty growth counters at the beginning of your upkeep; reaching twenty does not win immediately.
- Ms. Bumbleflower
- Kalonian Hydra
- Simic Ascendancy
Rules text for these cards
Ms. Bumbleflower
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Kalonian Hydra
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Simic Ascendancy
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
- 03CARRY IT THROUGH
A full hand can hurt the table
Teferi’s Ageless Insight doubles your draws except the first draw in each of your draw steps, so it expands Bumbleflower’s two-card reward. Psychosis Crawler makes each of those individual draws cost every opponent a life. The draw replacement does not double the cards given to opponents.
- Ms. Bumbleflower
- Teferi's Ageless Insight
- Psychosis Crawler
Rules text for these cards
Ms. Bumbleflower
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Explore this build
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Commander
1 cardCreature
23 cardsEnchantment
8 cardsSorcery
6 cardsLand
36 cardsInstant
15 cardsPlaneswalker
1 cardArtifact
10 cardsPREGAME CONVERSATION · Physical collection
Commander Bracket Assessment
Rules-Based Bracket: 3 minimumEstimated Power Bracket: Mid 3–High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- 1 Game Changer: excluded from ordinary Brackets 1 and 2.
Exact Game Changers: 1× Teferi's Protection.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 3–High 3
Estimated from the card list alone, not from tracked win rates or game results.
Two-spell turns supply cards and counters. Hydra/Ascendancy and Crawler offer different payoffs, but the list gives opponents cards as well and uses several defensive or narrow cards.
Assembly and timing: The Ascendancy needs twenty growth counters at an upkeep; Hydra must attack. Those visible requirements make a reliable early sudden win less established than raw payoff density suggests.
Recovery and constraints: Protection and recurring draw help preserve a board, while removal of a counter payoff can delay conversion into a finish.
Curve: 2.83 average nonland mana value. Cheap mana/land-search text: An Offer You Can't Refuse · Fellwar Stone · Thought Vessel · Arcane Signet · Nature's Lore · Sol Ring. This text-derived reading aid is not an official score.
Search-library evidence: Terramorphic Expanse · Evolving Wilds · Wood Elves · Cultivate · Land Tax · Nature's Lore · Tempt with Discovery. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Ms. Bumbleflower · Simic Ascendancy · Kalonian Hydra · Psychosis Crawler.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Endurance
1 in main deck · SPG #48
Creature — Elemental Incarnation
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

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Simic Ascendancy
1 in main deck · BLC #260
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

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Communal Brewing
1 in main deck · BLC #29
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

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Tempt with Bunnies
1 in main deck · BLC #13
Sorcery
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

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Managorger Hydra
1 in main deck · BLC #230
Creature — Hydra
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

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Exotic Orchard
No mana cost1 in main deck · SOC #369
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Growth Spiral
1 in main deck · M3C #265
Instant
Draw a card. You may put a land card from your hand onto the battlefield.

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Twenty-Toed Toad
1 in main deck · BLC #16
Creature — Frog Wizard
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card. Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.

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Leader's Talent
1 in main deck · TMT #13
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control.

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Terramorphic Expanse
No mana cost1 in main deck · ECC #169
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Cyber Conversion
1 in main deck · WHO #38
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.

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Mr. Foxglove
1 in main deck · BLC #6 · *F*
Legendary Creature — Fox Rogue
Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.

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Flooded Grove
No mana cost1 in main deck · SOC #373
Land
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

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Rishkar, Peema Renegade
1 in main deck · BLC #235
Legendary Creature — Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

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Selvala, Explorer Returned
1 in main deck · BLC #259
Legendary Creature — Elf Scout
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. (Activate only as an instant.)

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Royal Treatment
1 in main deck · SOA #56
Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

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Evolving Wilds
No mana cost1 in main deck · BLC #302
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Mangara, the Diplomat
1 in main deck · SOC #155
Legendary Creature — Human Cleric
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

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Dawn's Truce
1 in main deck · SLD #2803
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

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An Offer You Can't Refuse
1 in main deck · FDN #160
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

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Swords to Plowshares
1 in main deck · SLD #2804
Instant
Exile target creature. Its controller gains life equal to its power.

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Tamiyo, Field Researcher
1 in main deck · BLC #100
Legendary Planeswalker — Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

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Command Tower
No mana cost1 in main deck · BLC #130
Land
{T}: Add one mana of any color in your commander's color identity.

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Pick Your Poison
1 in main deck · SOA #55
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.

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Akroma's Memorial
1 in main deck · SPG #81
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

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Kid Loki
1 in main deck · MSH #63
Legendary Creature — God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.

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Fellwar Stone
1 in main deck · MSC #285
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Thought Vessel
1 in main deck · DSC #256
Artifact
You have no maximum hand size. {T}: Add {C}.

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Wood Elves
1 in main deck · HOB #142
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Illusionist's Gambit
1 in main deck · BLC #166
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

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Veil of Summer
1 in main deck · M20 #198
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

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Scavenging Ooze
1 in main deck · M21 #318
Creature — Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

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Soulless Jailer
1 in main deck · ONE #241
Artifact Creature — Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.

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Arcane Signet
1 in main deck · BLC #127
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Grafdigger's Cage
1 in main deck · MB2 #222
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

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Cultivate
1 in main deck · SOC #265
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Loran of the Third Path
1 in main deck · BLC #143
Legendary Creature — Human Artificer
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

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Long River's Pull
1 in main deck · BLB #58
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.

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Wizard Class
1 in main deck · BLC #112
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

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Kwain, Itinerant Meddler
1 in main deck · BLC #254
Legendary Creature — Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.

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Forgotten Ancient
1 in main deck · BLC #217
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

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Chatterstorm
1 in main deck · SLZ #72
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Wilderness Reclamation
1 in main deck · DSC #205
Enchantment
At the beginning of your end step, untap all lands you control.

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Land Tax
1 in main deck · SOC #153
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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Ms. Bumbleflower
1 in main deck · BLC #3
Legendary Creature — Rabbit Citizen
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.

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Brushland
No mana cost1 in main deck · BLC #295
Land
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

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Intellectual Offering
1 in main deck · BLC #168
Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

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Unlicensed Hearse
1 in main deck · SLD #1772
Artifact — Vehicle
{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2

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Nature's Lore
1 in main deck · SOC #278
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Swiftfoot Boots
1 in main deck · TDC #328
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Yavimaya Coast
No mana cost1 in main deck · BLC #355
Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

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Overflowing Basin
No mana cost1 in main deck · SOC #392
Land
{1}, {T}: Add {G}{U}.

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Simic Growth Chamber
No mana cost1 in main deck · DSC #298
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

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Ghost Vacuum
1 in main deck · DSK #248
Artifact
{T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

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Faeburrow Elder
1 in main deck · TDC #289
Creature — Treefolk Druid
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

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Wavebreak Hippocamp
1 in main deck · THB #80
Enchantment Creature — Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.

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Sungrass Prairie
No mana cost1 in main deck · TDC #397
Land
{1}, {T}: Add {G}{W}.

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Thriving Grove
No mana cost1 in main deck · ECC #171
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

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Reliquary Tower
No mana cost1 in main deck · SOC #398
Land
You have no maximum hand size. {T}: Add {C}.

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Wedding Ring
1 in main deck · SLD #2802
Artifact
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

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Teferi's Protection
1 in main deck · MAR #51
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

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Sol Ring
1 in main deck · SLD #2807
Artifact
{T}: Add {C}{C}.

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Rites of Flourishing
1 in main deck · BLC #122
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

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Octomancer
1 in main deck · BLC #37
Creature — Frog Druid
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.

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Kalonian Hydra
1 in main deck · BLC #226
Creature — Hydra
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

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Sunscorch Regent
1 in main deck · BLC #158
Creature — Dragon
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

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Psychosis Crawler
1 in main deck · FDC #280
Artifact Creature — Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

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Snakeskin Veil
1 in main deck · FDN #233
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Chasm Skulker
1 in main deck · BLC #164
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

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Perplexing Test
1 in main deck · SOC #197
Instant
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

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Gathering Place
No mana cost1 in main deck · MSH #266
Land
{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.

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Lavinia, Azorius Renegade
1 in main deck · SLD #1685 · *F*
Legendary Creature — Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

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Teferi's Ageless Insight
1 in main deck · MKC #119
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

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Tempt with Discovery
1 in main deck · BLC #124
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

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Perch Protection
1 in main deck · BLC #11
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

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Tireless Tracker
1 in main deck · EOC #110
Creature — Human Scout
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

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Valorous Stance
1 in main deck · INR #48
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

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Adarkar Wastes
No mana cost1 in main deck · EOC #147
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

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Skycloud Expanse
No mana cost1 in main deck · EOC #181
Land
{1}, {T}: Add {W}{U}.

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Plains
No mana cost7 in main deck · ACR #101
Basic Land — Plains
({T}: Add {W}.)

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Island
No mana cost7 in main deck · TLA #293
Basic Land — Island
({T}: Add {U}.)

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Forest
No mana cost7 in main deck · FDN #291
Basic Land — Forest
({T}: Add {G}.)