Concept build / 100-CARD BUILD
Chief Magistrate of Mercadia
Long live the token army.
Let the upkeep populate the throne room. Browse the concept build’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERChief Magistrate of Mercadia
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Chief Magistrate of Mercadia
Legendary Creature — Human Noble
When Chief Magistrate of Mercadia enters, you become the monarch. At the beginning of your upkeep, create a 2/1 red Goblin creature token with haste. Then if you're the monarch, for each creature token you control, create a token that's a copy of it.
MBC #35 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
This prospective list defends the monarchy and turns each upkeep into a larger token population. Token-entry damage provides reach when attacking alone is awkward.
- 01SET THE STAGE
Hold court behind a tax
Chief Magistrate makes you the monarch on entry. Ghostly Prison makes opponents pay for each creature attacking you, helping defend the crown without guaranteeing it. Keeping the monarchy until the upkeep trigger resolves is what enables the commander’s token-copy step.
- Chief Magistrate of Mercadia
- Ghostly Prison
Rules text for these cards
Chief Magistrate of Mercadia
When Chief Magistrate of Mercadia enters, you become the monarch. At the beginning of your upkeep, create a 2/1 red Goblin creature token with haste. Then if you're the monarch, for each creature token you control, create a token that's a copy of it.
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
- 02BUILD THE ENGINE
Let the upkeep populate the throne room
Krenko, Mob Boss adds Goblins based on your Goblin count. Chief Magistrate’s upkeep then makes its own Goblin and, if you are still monarch, copies each creature token you control. Impact Tremors deals damage to every opponent as those new creatures enter.
- Chief Magistrate of Mercadia
- Krenko, Mob Boss
- Impact Tremors
Rules text for these cards
Chief Magistrate of Mercadia
When Chief Magistrate of Mercadia enters, you become the monarch. At the beginning of your upkeep, create a 2/1 red Goblin creature token with haste. Then if you're the monarch, for each creature token you control, create a token that's a copy of it.
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
- 03CARRY IT THROUGH
A spare token is another shot
Goblin Bombardment sacrifices a creature to deal one damage to any target, giving surplus tokens an outlet outside combat. Skullclamp can draw two cards when its equipped creature dies to that sacrifice. Equipping costs mana and the cards require the equipped creature to actually die.
- Goblin Bombardment
- Skullclamp
Rules text for these cards
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Skullclamp
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
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Commander
1 cardCreature
35 cardsEnchantment
11 cardsArtifact
10 cardsInstant
7 cardsLand
36 cardsPREGAME CONVERSATION · Planned
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Mid 3–High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 3–High 3
Estimated from the card list alone, not from tracked win rates or game results.
Monarchy, token-copy upkeeps and damage outlets scale strongly together, but the commander is expensive and tutor access to exact engines is limited.
Assembly and timing: The copying step requires keeping the crown through an upkeep. Token damage can close without combat, but no cheap consistently assembled two-card finish is established.
Recovery and constraints: Token replacement and protection help rebuild, while losing the monarch or being swept before upkeep can set the plan back.
Curve: 3.36 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Sol Ring · Mind Stone · Talisman of Conviction · Fellwar Stone. This text-derived reading aid is not an official score.
Search-library evidence: None identified in the checked registry. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Chief Magistrate of Mercadia · Krenko, Mob Boss · Impact Tremors · Goblin Bombardment.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Chief Magistrate of Mercadia
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Noble
When Chief Magistrate of Mercadia enters, you become the monarch. At the beginning of your upkeep, create a 2/1 red Goblin creature token with haste. Then if you're the monarch, for each creature token you control, create a token that's a copy of it.

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Palace Jailer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Soldier
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

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Palace Sentinels
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Soldier
When this creature enters, you become the monarch.

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Protector of the Crown
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Giant Soldier
When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.

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Emberwilde Captain
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Djinn Pirate
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

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Skyline Despot
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Dragon
Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

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Staunch Throneguard
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Construct
Vigilance When this creature enters, you become the monarch.

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Archon of Coronation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Archon
Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

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Champions of Minas Tirith
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Soldier
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

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Court of Grace
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

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Court of Ire
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

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Court of Embereth
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.

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Court of Ardenvale
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

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Goblin Rabblemaster
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Goblin Warrior
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

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Legion Warboss
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

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Krenko, Tin Street Kingpin
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Goblin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

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Krenko, Mob Boss
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

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Myrel, Shield of Argive
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

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Hero of Bladehold
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

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Hanweir Garrison
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Soldier
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)

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Anim Pakal, Thousandth Moon
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

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Adeline, Resplendent Cathar
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Knight
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

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Loyal Apprentice
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Artificer
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

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Brimaz, King of Oreskos
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Cat Soldier
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.

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Siege-Gang Commander
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

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Blade Splicer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

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Angel of Invention
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Angel
Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

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Witty Roastmaster
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Devil Citizen
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.

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Belladonna Took
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Halfling Citizen
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.

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The Queen of Dale
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Noble
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

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Dáin, Lord of the Iron Hills
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Dwarf Noble
Vigilance Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures.

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Oath of Eorl
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.

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Éowyn, Fearless Knight
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Knight
Haste When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

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Ultramarines Honour Guard
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.

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Impact Tremors
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

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Warleader's Call
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

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Goblin Bombardment
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.

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Idol of Oblivion
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

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Skullclamp
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

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Caretaker's Talent
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

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Tocasia's Welcome
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

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Welcoming Vampire
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Vampire
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

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Rumor Gatherer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Wizard
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

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Cadric, Soul Kindler
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Dwarf Wizard
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.

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Mirror Box
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

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Helm of the Host
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

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Jaxis, the Troublemaker
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

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Feldon of the Third Path
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

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Orthion, Hero of Lavabrink
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier
{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

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Sundial of the Infinite
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Ghostly Prison
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

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Windborn Muse
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Spirit
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

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Rootborn Defenses
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

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Unbreakable Formation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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Boros Charm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

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Swords to Plowshares
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile target creature. Its controller gains life equal to its power.

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Generous Gift
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Wear // Tear
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

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Chaos Warp
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Arcane Signet
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Sol Ring
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}{C}.

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Mind Stone
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

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Talisman of Conviction
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

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Fellwar Stone
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Command Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color in your commander's color identity.

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Battlefield Forge
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

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Spectator Seating
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

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Sacred Foundry
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Needleverge Pathway
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {R}. {T}: Add {W}.

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Rugged Prairie
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

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Sunbaked Canyon
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

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War Room
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

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High Market
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

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Eiganjo, Seat of the Empire
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Land
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

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Sokenzan, Crucible of Defiance
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Land
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

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Plains
No mana cost13 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Plains
({T}: Add {W}.)

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Mountain
No mana cost12 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Mountain
({T}: Add {R}.)