Optimized / 100-CARD BUILD
Denzilore Fatehold
See the future. Shape the board.
Let every new token grow the board. Browse the optimized’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERDenzilore Fatehold
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Denzilore Fatehold
Legendary Creature — Elder Sphinx
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
FRA #128 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
Optimized moves from spell-made Monks and Drakes toward multiplied tokens, counters and protection. Scry remains the commander engine, but Anointed Procession and Cathars’ Crusade now make token entries a second way to grow the board.
- 01SET THE STAGE
One look, one army-wide counter
Sigiled Starfish gives a repeatable scry activation once it can tap. Mystic Speculation can return to hand through buyback for another future scry. With Denzilore present, each scry event gives each of your creatures one counter; scry 3 is still one event, not three triggers.
- Denzilore Fatehold
- Sigiled Starfish
- Mystic Speculation
Rules text for these cards
Denzilore Fatehold
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Sigiled Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mystic Speculation
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
- 02BUILD THE ENGINE
Let every new token grow the board
Secure the Wastes with Anointed Procession makes twice as many Warriors. Each entering creature triggers Cathars’ Crusade, putting counters on the creatures you control as those triggers resolve. Denzilore’s scry engine adds another source of counters, rather than being the sole way to grow the army.
- Secure the Wastes
- Anointed Procession
- Cathars' Crusade
Rules text for these cards
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
- 03CARRY IT THROUGH
Draw from the first counters, then slip past
Danny Pink gives each creature a draw trigger for the first time counters are put on it each turn. A Denzilore scry trigger can therefore draw from several creatures at once. Herald of Secret Streams makes the creatures with counters unable to be blocked; Danny does not redraw on every subsequent counter that turn.
- Denzilore Fatehold
- Danny Pink
- Herald of Secret Streams
Rules text for these cards
Denzilore Fatehold
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Explore this build
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Commander
1 cardCreature
26 cardsEnchantment
10 cardsSorcery
2 cardsArtifact
10 cardsLand
37 cardsInstant
13 cardsPlaneswalker
1 cardPREGAME CONVERSATION · Planned
Commander Bracket Assessment
Rules-Based Bracket: 3 minimumEstimated Power Bracket: High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- 3 Game Changers: excluded from ordinary Brackets 1 and 2.
- Your extra-turn cards exclude ordinary Exhibition play; their presence alone does not prove a chain.
Exact Game Changers: 1× Teferi's Protection · 1× Enlightened Tutor · 1× Mystical Tutor.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: Lost Isle Calling. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · High 3
Estimated from the card list alone, not from tracked win rates or game results.
Efficient tutors increase access to token/counter engines and protection. Crusade and Danny provide overlapping growth/draw, but much of the finish still needs creatures and combat.
Assembly and timing: Several four- and five-mana setup pieces precede a large attack. Tutor count has no separate official cap; its quality matters to the feel estimate, not a made-up structural formula.
Recovery and constraints: Additional protection and draw engines improve resilience; sweepers and commander dependence still constrain the plan.
Curve: 2.89 average nonland mana value. Cheap mana/land-search text: Sol Ring · Arcane Signet · Talisman of Progress · Mind Stone · Fellwar Stone. This text-derived reading aid is not an official score.
Search-library evidence: Enlightened Tutor · Mystical Tutor · Recruiter of the Guard · Demolition Field. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Enlightened Tutor · Mystical Tutor · Anointed Procession · Cathars' Crusade · Danny Pink.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Denzilore Fatehold
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elder Sphinx
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

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Invisible Woman, Sue Storm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Hero
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.

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Proctor of Potential
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Cleric
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)

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Gossip's Talent
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

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Political Triumph
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment — Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.

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Danny Pink
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

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Elrond, Lord of Rivendell
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

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Rumor Gatherer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Wizard
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

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Sigiled Starfish
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Mystic Speculation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Crystal Ball
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Sonic Screwdriver
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.

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Castle Vantress
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

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Cryptic Annelid
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Worm Beast
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Proft, Consulting Detective
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Detective
Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)

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Thassa, God of the Sea
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Enchantment Creature — God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

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Council's Deliberation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.

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Sphinx of Foresight
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

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Semester's End
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

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Myrel, Shield of Argive
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

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Adeline, Resplendent Cathar
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Knight
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

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Retreat to Coralhelm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Emeria Angel
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Angel
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

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Felidar Retreat
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

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Court of Grace
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

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Elspeth, Sun's Champion
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Planeswalker — Elspeth
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Minn, Wily Illusionist
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

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Prince Imrahil the Fair
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

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Nadir Kraken
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

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Secure the Wastes
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Create X 1/1 white Warrior creature tokens.

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Anointed Procession
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Panharmonicon
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Cathars' Crusade
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

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Rosie Cotton of South Lane
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Halfling Peasant
When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.

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Herald of Secret Streams
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.

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Akroma's Will
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

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Damning Verdict
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Destroy all creatures with no counters on them.

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Ripples of Potential
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

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Teferi's Protection
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

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Rootborn Defenses
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

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Swords to Plowshares
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile target creature. Its controller gains life equal to its power.

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Generous Gift
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Arcane Denial
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

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Dovin's Veto
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
This spell can't be countered. Counter target noncreature spell.

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Enlightened Tutor
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

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Mystical Tutor
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

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Recruiter of the Guard
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

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Welcoming Vampire
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Vampire
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

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Bennie Bracks, Zoologist
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.

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Skullclamp
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

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Tocasia's Welcome
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

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Reconnaissance Mission
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

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Curiosity Crafter
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Bird Wizard
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

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Idol of Oblivion
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

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Sol Ring
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}{C}.

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Arcane Signet
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Talisman of Progress
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

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Mind Stone
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

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Fellwar Stone
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Mockingbird
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Bird Bard
Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

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Hermes, Overseer of Elpis
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

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Matoya, Archon Elder
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Warlock
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)

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Captain America, Super-Soldier
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier Hero
First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

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Lost Isle Calling
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

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Command Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color in your commander's color identity.

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Exotic Orchard
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Adarkar Wastes
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

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Hallowed Fountain
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Mystic Gate
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

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Skycloud Expanse
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{1}, {T}: Add {W}{U}.

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Glacial Fortress
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

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Seachrome Coast
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

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Prairie Stream
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

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War Room
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

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Buried Ruin
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

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Scavenger Grounds
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Desert
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

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Treasure Vault
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Land
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

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Demolition Field
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

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Field of Ruin
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

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Port Town
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

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Hall of Heliod's Generosity
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Land
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

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The Grey Havens
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Land
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

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Island
No mana cost10 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Island
({T}: Add {U}.)

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Plains
No mana cost8 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Plains
({T}: Add {W}.)