Original / 100-CARD BUILD
Denzilore Fatehold
See the future. Shape the board.
The cantrip brings a Monk. Browse the original’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERDenzilore Fatehold
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Denzilore Fatehold
Legendary Creature — Elder Sphinx
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
FRA #128 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
Original uses inexpensive scry spells and spell-made tokens: establish Denzilore, add bodies while filtering draws, and use counters to send the army past blockers. It keeps spell-trigger engines that later versions cut.
- 01SET THE STAGE
One look, one army-wide counter
Sigiled Starfish gives a repeatable scry activation once it can tap. Mystic Speculation can return to hand through buyback for another future scry. With Denzilore present, each scry event gives each of your creatures one counter; scry 3 is still one event, not three triggers.
- Denzilore Fatehold
- Sigiled Starfish
- Mystic Speculation
Rules text for these cards
Denzilore Fatehold
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Sigiled Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mystic Speculation
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
- 02BUILD THE ENGINE
The cantrip brings a Monk
With Monastery Mentor and Denzilore in play, casting Preordain makes a Monk before the spell resolves. Preordain then scries, letting Denzilore put a counter on that new Monk along with the rest of the board. More noncreature spells feed Mentor, but each one still needs its costs paid.
- Denzilore Fatehold
- Monastery Mentor
- Preordain
Rules text for these cards
Denzilore Fatehold
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
- 03CARRY IT THROUGH
Make the growing board hard to block
Secure the Wastes builds a token army before a scry effect distributes counters. Herald of Secret Streams then makes creatures with +1/+1 counters unable to be blocked. It does not grant haste or protection, so newly created tokens may need to wait and the Herald needs to survive.
- Denzilore Fatehold
- Secure the Wastes
- Herald of Secret Streams
Rules text for these cards
Denzilore Fatehold
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Explore this build
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Commander
1 cardCreature
27 cardsArtifact
9 cardsSorcery
4 cardsEnchantment
7 cardsInstant
15 cardsPlaneswalker
2 cardsLand
35 cardsPREGAME CONVERSATION · Planned
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Mid 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 3
Estimated from the card list alone, not from tracked win rates or game results.
Cantrips feed token makers and scry counters, with Herald turning a built board evasive. Repeatable scry is available but broad tutor access and fast mana redundancy are limited.
Assembly and timing: A four-mana commander, token board and later attack need development turns. No cheap two-card game-ending sequence is established.
Recovery and constraints: Protection and multiple token sources recover some pressure, but losing the board or commander costs accumulated counters.
Curve: 2.74 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Sol Ring · Talisman of Progress · Mind Stone · Wayfarer's Bauble. This text-derived reading aid is not an official score.
Search-library evidence: Wayfarer's Bauble · Demolition Field. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Sigiled Starfish · Monastery Mentor · Preordain · Herald of Secret Streams.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Denzilore Fatehold
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elder Sphinx
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

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Sigiled Starfish
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Crystal Ball
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Mystic Speculation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Thassa, God of the Sea
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Enchantment Creature — God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

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Retreat to Coralhelm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Sphinx of Foresight
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

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Prescient Chimera
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Chimera
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Rumor Gatherer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Wizard
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

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Augury Owl
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Bird
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Omen of the Sea
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Witching Well
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.

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Opt
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

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Preordain
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Serum Visions
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Draw a card. Scry 2.

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Consider
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

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Otherworldly Gaze
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Curate
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

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Mission Briefing
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Sinister Sabotage
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Elminster
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Planeswalker — Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.

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Myrel, Shield of Argive
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

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Adeline, Resplendent Cathar
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Knight
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

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Hero of Bladehold
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

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Leonin Warleader
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Cat Soldier
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

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Hermes, Overseer of Elpis
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

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Matoya, Archon Elder
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Warlock
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)

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Il Mheg Pixie
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Elrond, Lord of Rivendell
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

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Proctor of Potential
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Cleric
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)

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Saheeli, Consul of Oversight
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Advisor
Flying Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature token with flying. This ability triggers only once each turn.

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Nightveil Sprite
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Faerie Rogue
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Faramir, Prince of Ithilien
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

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Faerie Seer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Faerie Wizard
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Eyes of the Watcher
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Emeria Angel
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Angel
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

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Felidar Retreat
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

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Court of Grace
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

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Elspeth, Sun's Champion
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Planeswalker — Elspeth
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Clarion Spirit
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

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Talrand, Sky Summoner
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

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Murmuring Mystic
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

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Monastery Mentor
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

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Nadir Kraken
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

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Minn, Wily Illusionist
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

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Secure the Wastes
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Create X 1/1 white Warrior creature tokens.

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Raise the Alarm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Create two 1/1 white Soldier creature tokens.

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Sram's Expertise
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

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Semester's End
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

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Unbreakable Formation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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Rootborn Defenses
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

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Generous Gift
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Swords to Plowshares
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile target creature. Its controller gains life equal to its power.

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Arcane Denial
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

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Dovin's Veto
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
This spell can't be countered. Counter target noncreature spell.

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Arcane Signet
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Sol Ring
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}{C}.

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Talisman of Progress
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

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Mind Stone
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

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Wayfarer's Bauble
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Herald of Secret Streams
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.

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Reconnaissance Mission
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

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Skullclamp
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

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Idol of Oblivion
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

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Tocasia's Welcome
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

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Command Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color in your commander's color identity.

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Exotic Orchard
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Adarkar Wastes
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

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Hallowed Fountain
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Mystic Gate
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

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Skycloud Expanse
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{1}, {T}: Add {W}{U}.

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Reliquary Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
You have no maximum hand size. {T}: Add {C}.

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Buried Ruin
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

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War Room
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

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Field of Ruin
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

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Demolition Field
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

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Scavenger Grounds
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Desert
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

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Treasure Vault
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Land
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

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Island
No mana cost15 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Island
({T}: Add {U}.)

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Plains
No mana cost7 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Plains
({T}: Add {W}.)