Doom Prevails precon / 100-CARD BUILD
Doctor Doom,
King of Latveria
Welcome to Latveria.
Bank what you discard. Browse the doom prevails precon’s cards and rules.
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MEET YOUR COMMANDERDoctor Doom, King of Latveria
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Doctor Doom, King of Latveria
Legendary Creature — Human Noble Villain
Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
MSC #880 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
The uploaded Villain precon uses Doom’s combat connive to filter its hand and discard lands for table-wide life loss. Discard payoffs salvage resources while recurring Villain tokens keep combat supplied.
- 01SET THE STAGE
A land becomes an ultimatum
At combat, Doom can choose himself as the Villain to gain menace and connive. Discarding a land to that connive triggers his life-loss ability against every opponent. Containment Construct can exile the discarded card and let you play it that turn, still respecting land-play limits.
- Doctor Doom, King of Latveria
- Containment Construct
Rules text for these cards
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
- 02BUILD THE ENGINE
Bank what you discard
Currency Converter provides its own draw-and-discard activation, so a discarded land can trigger Doom even outside the combat connive. If you exile that land with the Converter, its other tap ability can later put it into the graveyard and make a Treasure. The two tap abilities usually need different untaps.
- Doctor Doom, King of Latveria
- Currency Converter
Rules text for these cards
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
- 03CARRY IT THROUGH
Keep the Villains coming
Endless Ranks of HYDRA makes a menacing Villain for each opponent. When Doom attacks or enters, its graveyard trigger lets you pay to return the spell to hand for another cast. Skullclamp can turn a disposable token’s death into two cards; its +1/-1 reduces these 2/1 tokens to zero toughness, so equipping one can supply the death.
- Doctor Doom, King of Latveria
- Endless Ranks of HYDRA
- Skullclamp
Rules text for these cards
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Endless Ranks of HYDRA
For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
Skullclamp
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
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Commander
1 cardCreature
31 cardsEnchantment
6 cardsSorcery
8 cardsLand
37 cardsArtifact
12 cardsInstant
5 cardsPREGAME CONVERSATION · Precon inventory
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Mid 2–Low 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 2–Low 3
Estimated from the card list alone, not from tracked win rates or game results.
Connive and discard payoffs recycle cards while Villains attack. The relatively high curve and conditional tribal pieces slow deployment; the precon label itself is not the reason for this estimate.
Assembly and timing: Doom costs five and many threats cost more. The reviewed path needs multiple combat/development turns; no compact reliably early win was identified.
Recovery and constraints: Recurrable HYDRA tokens and discard reuse help sustain resources, but broad tutors and free protection are limited.
Curve: 3.65 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Sol Ring · Talisman of Dominance · Talisman of Indulgence. This text-derived reading aid is not an official score.
Search-library evidence: Terramorphic Expanse. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Doctor Doom, King of Latveria · Containment Construct · Currency Converter · Endless Ranks of HYDRA.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Doctor Doom, King of Latveria
1 in main deck · MSC #880 · *F*
Legendary Creature — Human Noble Villain
Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

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The Squadron Sinister
1 in main deck · MSC #96 · *F*
Legendary Creature — Human Villain
Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)

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Batroc the Leaper
1 in main deck · MSC #49 · *F*
Legendary Creature — Human Villain
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Batroc enters with a +1/+1 counter on him for each time he was kicked. When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.

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Glorious Purpose
1 in main deck · MSC #31 · *F*
Enchantment — Plan
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.

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Syphon Mind
1 in main deck · MSC #159 · *F*
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.

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Exotic Orchard
No mana cost1 in main deck · MSC #241 · *F*
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Unclaimed Territory
No mana cost1 in main deck · MSC #275 · *F*
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

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Spark Double
1 in main deck · MSC #279 · *F*
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

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Vandalblast
1 in main deck · MSC #168 · *F*
Sorcery
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Helmut Zemo, Mastermind
1 in main deck · MSC #32 · *F*
Legendary Creature — Human Noble Villain
Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.

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Typhoid Mary, Fractured
1 in main deck · MSC #99 · *F*
Legendary Creature — Mutant Villain
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead. • Mary — Create a Treasure token. • Typhoid Mary — Draw a card. • Bloody Mary — Each opponent loses 2 life and you gain 2 life.

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Ultron, Unlimited
1 in main deck · MSC #100 · *F*
Legendary Artifact Creature — Robot Villain
Flying Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.

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Puppet Master, String Puller
1 in main deck · MSC #59 · *F*
Legendary Creature — Human Artificer Villain
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.

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Crumbling Necropolis
No mana cost1 in main deck · MSC #237 · *F*
Land
This land enters tapped. {T}: Add {U}, {B}, or {R}.

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Molecule Man
1 in main deck · MSC #9 · *F*
Legendary Creature — Human Villain
Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Abomination, World Ravager
1 in main deck · MSC #47 · *F*
Legendary Creature — Gamma Berserker Villain
Menace, trample Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)

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Blasphemous Act
1 in main deck · MSC #163 · *F*
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

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Path of Ancestry
No mana cost1 in main deck · MSC #254 · *F*
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Madame Hydra
1 in main deck · MSH #451 · *F*
Legendary Creature — Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

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Progenitor's Icon
1 in main deck · MSC #208 · *F*
Artifact
As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

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Doom's Time Platform
1 in main deck · MSC #103 · *F*
Artifact
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

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Damocles Base, Sword of Kang
1 in main deck · MSC #42 · *F*
Legendary Artifact — Vehicle
Flying, deathtouch Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards. Crew 3

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Living Laser
1 in main deck · MSC #55 · *F*
Legendary Creature — Elemental Villain
Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.

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Red Ghost, Intangible Genius
1 in main deck · MSC #92 · *F*
Legendary Creature — Human Scientist Villain
Ward {2} Red Ghost can't be blocked. Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.

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Loki's Scepter
1 in main deck · MSC #56 · *F*
Legendary Artifact
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste. {T}: Add one mana of any color.

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Terminate
1 in main deck · MSC #189 · *F*
Instant
Destroy target creature. It can't be regenerated.

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Archnemesis
1 in main deck · MSC #74 · *F*
Enchantment — Aura
Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player.

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Containment Construct
1 in main deck · MSC #284 · *F*
Artifact Creature — Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

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Secluded Courtyard
No mana cost1 in main deck · MSC #265 · *F*
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

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Command Tower
No mana cost1 in main deck · MSC #235 · *F*
Land
{T}: Add one mana of any color in your commander's color identity.

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Reliquary Tower
No mana cost1 in main deck · CMM #425 · *F*
Land
You have no maximum hand size. {T}: Add {C}.

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Age of Ultron
1 in main deck · MSC #41 · *F*
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, destroy up to one target nonartifact creature that player controls. II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token. III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.

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Lethal Scheme
1 in main deck · MSC #157 · *F*
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

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Kang Prime
1 in main deck · MSC #85 · *F*
Legendary Creature — Human Villain
Flying Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

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Withering Torment
1 in main deck · MSC #162 · *F*
Instant
Destroy target creature or enchantment. You lose 2 life.

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Swiftfoot Boots
1 in main deck · MSC #216 · *F*
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Night's Whisper
1 in main deck · MSC #158 · *F*
Sorcery
You draw two cards and lose 2 life.

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Superior Foes of Spider-Man
1 in main deck · MSC #167 · *F*
Creature — Human Rogue Villain
Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.

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Baron Strucker, HYDRA Overlord
1 in main deck · MSH #446 · *F*
Legendary Creature — Human Villain
Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

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Titania, Proud Pummeler
1 in main deck · MSC #62 · *F*
Legendary Creature — Human Villain
First strike Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee.

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Killmonger, Ruthless Usurper
1 in main deck · MSC #53 · *F*
Legendary Creature — Human Villain
Trample Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls. Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.

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Tombstone, Career Criminal
1 in main deck · MSC #160 · *F*
Legendary Creature — Human Villain
When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast.

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Patchwork Banner
1 in main deck · MSC #207 · *F*
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

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Scavenger Grounds
No mana cost1 in main deck · MSC #263 · *F*
Land — Desert
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

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Villainous Hideout
No mana cost1 in main deck · MSH #454 · *F*
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

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Tri-Sentinel, Act of Vengeance
1 in main deck · MSC #115 · *F*
Legendary Artifact Creature — Robot Villain
Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Skullclamp
1 in main deck · MSC #210 · *F*
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

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Arcane Signet
1 in main deck · MSC #193 · *F*
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Bedevil
1 in main deck · MSC #182 · *F*
Instant
Destroy target artifact, creature, or planeswalker.

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Prowler, Clawed Thief
1 in main deck · MSC #186 · *F*
Legendary Creature — Human Rogue Villain
Menace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

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Endless Ranks of HYDRA
1 in main deck · MSC #43 · *F*
Sorcery
For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.

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Chameleon, Master of Disguise
1 in main deck · SPM #27 · *F*
Legendary Creature — Human Shapeshifter Villain
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)

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Sol Ring
1 in main deck · MSC #213 · *F*
Artifact
{T}: Add {C}{C}.

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Kindred Dominance
1 in main deck · MSC #156 · *F*
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.

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Toxic Deluge
1 in main deck · MSC #161 · *F*
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

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Talisman of Dominance
1 in main deck · MSC #219 · *F*
Artifact
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

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Black Market Connections
1 in main deck · MSC #155 · *F*
Enchantment
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

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Kang Dynasty
1 in main deck · MSC #35 · *F*
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card. III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.

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Chaos Warp
1 in main deck · MSC #164 · *F*
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Loki, the Deceiver
1 in main deck · MSC #86 · *F*
Legendary Creature — God Sorcerer Villain
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. Whenever one or more Villains you control deal combat damage to a player, draw a card.

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Kang, Temporal Tyrant
1 in main deck · MSH #450 · *F*
Legendary Creature — Human Villain
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.

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Iron Monger, Sadistic Tycoon
1 in main deck · MSC #45 · *F*
Legendary Artifact Creature — Human Villain
Flying Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.

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Propaganda
1 in main deck · MSC #151 · *F*
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

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Moonstone, Harsh Mistress
1 in main deck · MSH #107 · *F*
Legendary Creature — Human Doctor Villain
Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.

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Klaw, Master of Sound
1 in main deck · MSC #46 · *F*
Legendary Creature — Elemental Rogue Villain
Deathtouch Whenever you play a card from exile, Klaw gains indestructible until end of turn. Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.

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Currency Converter
1 in main deck · MSC #197 · *F*
Artifact
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

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Stilt-Man, Towering Terror
1 in main deck · MSC #61 · *F*
Legendary Creature — Human Rogue Villain
Reach Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.

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Lady Loki, Agent of Chaos
1 in main deck · MSC #54 · *F*
Legendary Creature — God Sorcerer Villain
Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.

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Terramorphic Expanse
No mana cost1 in main deck · MSC #273 · *F*
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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The Frightful Four
1 in main deck · MSC #44 · *F*
Legendary Creature — Villain
Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.

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Titan of Littjara
1 in main deck · MSC #280 · *F*
Creature — Illusion
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

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Talisman of Indulgence
1 in main deck · MSC #220 · *F*
Artifact
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

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Extract Power
1 in main deck · MSC #29 · *F*
Sorcery
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.

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Mountain
No mana cost9 in main deck · FRA #393
Basic Land — Mountain
({T}: Add {R}.)

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Island
No mana cost8 in main deck · FRA #387
Basic Land — Island
({T}: Add {U}.)

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Swamp
No mana cost10 in main deck · MSH #281
Basic Land — Swamp
({T}: Add {B}.)