Deconstructed build / 100-CARD BUILD
Gonti,
Canny Acquisitor
A little borrowed ambition.
Trade the opening for a Shinobi. Browse the deconstructed build’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERGonti, Canny Acquisitor
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Gonti, Canny Acquisitor
Legendary Creature — Aetherborn Rogue
Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
OTC #1 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
This deconstructed build used evasive combat to stock an exile hand, cost reductions to cast from it, and blink effects to revisit theft creatures. The historical list is preserved rather than presented as currently assembled.
- 01SET THE STAGE
Get one creature through
Changeling Outcast cannot be blocked, making it a reliable way to trigger Gonti when it connects. Felix Five-Boots makes that combat-damage trigger happen an additional time. Gonti triggers per player hit by one or more creatures, rather than once for every attacker.
- Gonti, Canny Acquisitor
- Changeling Outcast
- Felix Five-Boots
Rules text for these cards
Gonti, Canny Acquisitor
Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Changeling Outcast
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Felix Five-Boots
Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
- 02BUILD THE ENGINE
Trade the opening for a Shinobi
An unblocked Changeling Outcast can pay Fallen Shinobi’s ninjutsu return cost. If the Shinobi then deals combat damage, its own trigger exiles two cards to play without their mana costs that turn. This permission expires at end of turn, unlike Gonti’s ongoing permission for its own exiled cards.
- Changeling Outcast
- Fallen Shinobi
- Gonti, Canny Acquisitor
Rules text for these cards
Changeling Outcast
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Fallen Shinobi
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Gonti, Canny Acquisitor
Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
- 03CARRY IT THROUGH
Reopen the vault
Pair Deadeye Navigator with Gonti, Lord of Luxury to spend {1}{U} blinking the latter and repeat its four-card selection. The commander discounts spells you do not own from these caches. Blink costs and colored requirements still need mana; this pair alone does not generate it.
- Deadeye Navigator
- Gonti, Lord of Luxury
- Gonti, Canny Acquisitor
Rules text for these cards
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Gonti, Lord of Luxury
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Gonti, Canny Acquisitor
Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Commander
1 cardInstant
14 cardsCreature
24 cardsArtifact
12 cardsSorcery
11 cardsLand
35 cardsEnchantment
3 cardsPREGAME CONVERSATION · Deconstructed
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Mid 3–High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 3–High 3
Estimated from the card list alone, not from tracked win rates or game results.
Evasive attackers and Felix repeat exile-card advantage; blink revisits theft creatures. Mana rocks and land ramp support a commander-dependent combat engine rather than a tightly tutored compact finish.
Assembly and timing: Gonti costs five, Felix five, and Deadeye six before activation costs. These are staged resource investments, with no verified cheap early two-card win.
Recovery and constraints: Blink, clones and recovery offer redundancy, but exiled opposing cards vary by pod. This is a deconstructed historical list, not observed current play.
Curve: 3.09 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Dimir Signet · Fellwar Stone · Golgari Signet · Nature's Lore · Simic Signet · Sol Ring · Talisman of Curiosity · Talisman of Dominance · Talisman of Resilience · Three Visits. This text-derived reading aid is not an official score.
Search-library evidence: Farseek · Nature's Lore · Three Visits. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Changeling Outcast · Felix Five-Boots · Deadeye Navigator · Gonti, Lord of Luxury.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Gonti, Canny Acquisitor
1 in main deck · OTC #1
Legendary Creature — Aetherborn Rogue
Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

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Aetherize
1 in main deck · ZNC #23
Instant
Return all attacking creatures to their owner's hand.

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Agent of Treachery
1 in main deck · M20 #43
Creature — Human Rogue
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

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Arcane Denial
1 in main deck · DRC #70
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

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Arcane Signet
1 in main deck · EOC #53
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Assassin's Trophy
1 in main deck · ECC #119
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

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Auton Soldier
1 in main deck · WHO #36
Artifact Creature — Alien Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Bala Ged Recovery
1 in main deck · ZNR #180
Sorcery
Return target card from your graveyard to your hand. This land enters tapped. {T}: Add {G}.

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Baleful Strix
1 in main deck · 2XM #191
Artifact Creature — Bird
Flying, deathtouch When this creature enters, draw a card.

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Beast Within
1 in main deck · SOC #263
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Brainstealer Dragon
1 in main deck · PLST #OTC-127
Creature — Dragon Horror
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

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Breeding Pool
No mana cost1 in main deck · RNA #246
Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Bridgeworks Battle
1 in main deck · MH3 #249
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

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Changeling Outcast
1 in main deck · ZNC #40
Creature — Shapeshifter
Changeling (This card is every creature type.) This creature can't block and can't be blocked.

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Clever Impersonator
1 in main deck · C19 #82
Creature — Shapeshifter
You may have this creature enter as a copy of any nonland permanent on the battlefield.

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Coiling Oracle
1 in main deck · BLC #250
Creature — Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

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Command Tower
No mana cost1 in main deck · SOC #129
Land
{T}: Add one mana of any color in your commander's color identity.

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Conjurer's Closet
1 in main deck · C13 #239
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

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Counterspell
1 in main deck · TMP #57
Instant
Counter target spell.

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Cunning Rhetoric
1 in main deck · CMM #864
Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

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Curse of the Swine
1 in main deck · SOC #192
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

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Cyber Conversion
1 in main deck · WHO #38
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.

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Deadeye Navigator
1 in main deck · AVR #47
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

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Dimir Signet
1 in main deck · SCD #263
Artifact
{1}, {T}: Add {U}{B}.

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Disciple of Freyalise
1 in main deck · MH3 #250
Creature — Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power. As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

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Displace
1 in main deck · EMN #55
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

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Displacer Kitten
1 in main deck · CLB #63
Creature — Cat Beast
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

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Doc Aurlock, Grizzled Genius
1 in main deck · OTJ #201
Legendary Creature — Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less.

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Drowned Catacomb
No mana cost1 in main deck · WHO #274
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

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Elder Brain
1 in main deck · CLB #573
Creature — Horror
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

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Essence Flux
1 in main deck · SOI #61
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Exotic Orchard
No mana cost1 in main deck · PIP #264
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Fallen Shinobi
1 in main deck · NCC #338
Creature — Zombie Ninja
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

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Farseek
1 in main deck · FIC #302
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

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Felix Five-Boots
1 in main deck · OTC #6 · *F*
Legendary Creature — Ooze Rogue
Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Fellwar Stone
1 in main deck · ECC #141
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Forest
No mana cost6 in main deck · SOS #271
Basic Land — Forest
({T}: Add {G}.)

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Ghostly Flicker
1 in main deck · AVR #57
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

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Golgari Signet
1 in main deck · RAV #262
Artifact
{1}, {T}: Add {B}{G}.

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Gonti, Lord of Luxury
1 in main deck · PLST #KLD-84
Legendary Creature — Aetherborn Rogue
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

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Hinterland Harbor
No mana cost1 in main deck · LTC #317
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

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Hostage Taker
1 in main deck · OTC #231
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

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Infernal Grasp
1 in main deck · SOC #216
Instant
Destroy target creature. You lose 2 life.

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Irenicus's Vile Duplication
1 in main deck · CLB #78
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

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Island
No mana cost4 in main deck · BRO #281
Basic Land — Island
({T}: Add {U}.)

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Island
No mana cost2 in main deck · J25 #84
Basic Land — Island
({T}: Add {U}.)

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Llanowar Wastes
No mana cost1 in main deck · M3C #354
Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

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Nature's Lore
1 in main deck · 5ED #316
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Necroblossom Snarl
No mana cost1 in main deck · SOC #389
Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

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Negate
1 in main deck · M15 #71
Instant
Counter target noncreature spell.

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Oblivion Sower
1 in main deck · M3C #158
Creature — Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

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Opulent Palace
No mana cost1 in main deck · C19 #264
Land
This land enters tapped. {T}: Add {B}, {G}, or {U}.

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Overgrown Tomb
No mana cost1 in main deck · ECL #266
Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Phantasmal Image
1 in main deck · AFC #89
Creature — Illusion
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

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Quantum Misalignment
1 in main deck · MSC #152
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Rejuvenating Springs
No mana cost1 in main deck · MSC #260
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

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Reliquary Tower
No mana cost1 in main deck · PLG20 #1 · *F*
Land
You have no maximum hand size. {T}: Add {C}.

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Resculpt
1 in main deck · STX #51
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

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Rogue Class
1 in main deck · AFR #230
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.

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Rogue's Passage
No mana cost1 in main deck · PLST #MIC-179
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

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Sakashima of a Thousand Faces
1 in main deck · TLE #18
Legendary Creature — Human Rogue
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

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Savvy Trader
1 in main deck · OTC #69
Creature — Human Citizen
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast.

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Shipwreck Marsh
No mana cost1 in main deck · WHO #305
Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

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Simic Signet
1 in main deck · MKC #236
Artifact
{1}, {T}: Add {G}{U}.

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Sink into Stupor
1 in main deck · MH3 #241
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

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Siphon Insight
1 in main deck · OTC #242
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}

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Slither Blade
1 in main deck · AKH #71
Creature — Snake Rogue
This creature can't be blocked.

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Sol Ring
1 in main deck · M3C #305
Artifact
{T}: Add {C}{C}.

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Spark Double
1 in main deck · MSC #279
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

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Strionic Resonator
1 in main deck · C19 #224
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

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Swamp
No mana cost5 in main deck · VOW #273
Basic Land — Swamp
({T}: Add {B}.)

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Talisman of Curiosity
1 in main deck · MH1 #232
Artifact
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

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Talisman of Dominance
1 in main deck · MSC #219
Artifact
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

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Talisman of Resilience
1 in main deck · M3C #314
Artifact
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.

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Thief of Sanity
1 in main deck · GRN #205
Creature — Specter
Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

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Three Visits
1 in main deck · MSC #181
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Toxic Deluge
1 in main deck · MSC #161
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

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Triton Shorestalker
1 in main deck · OTC #121
Creature — Merfolk Rogue
This creature can't be blocked.

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Underground River
No mana cost1 in main deck · CM2 #275
Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

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Undergrowth Stadium
No mana cost1 in main deck · TMC #80
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

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Up the Beanstalk
1 in main deck · WOE #195
Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

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Villainous Wealth
1 in main deck · OTC #249
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

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Watery Grave
No mana cost1 in main deck · EOE #261
Land — Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Whispersilk Cloak
1 in main deck · DST #160
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

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Windfall
1 in main deck · IMA #77
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

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Woodland Cemetery
No mana cost1 in main deck · TDC #412
Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

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Yavimaya Coast
No mana cost1 in main deck · M15 #249
Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.