Concept build / 100-CARD BUILD
Homer,
the Hermit
Small creatures. Deep waters.
Make every creature part of the census. Browse the concept build’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERHomer, the Hermit
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Homer, the Hermit
Legendary Creature — Crab Druid
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
MBC #40 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
Homer scales landfall mill with an unusual sea-creature census. Land-placement tools supply repeated entries, type-changing support broadens the count, and graveyard land recovery restarts the tide.
- 01SET THE STAGE
Keep a land ready for the next tide
Walking Atlas puts a land from hand onto the battlefield. Retreat to Coralhelm can use that landfall to untap the Atlas, while Homer separately mills based on your qualifying sea creatures. You still need more lands in hand to continue this sequence.
- Homer, the Hermit
- Walking Atlas
- Retreat to Coralhelm
Rules text for these cards
Homer, the Hermit
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
Walking Atlas
{T}: You may put a land card from your hand onto the battlefield.
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- 02BUILD THE ENGINE
Make every creature part of the census
Maskwood Nexus gives every creature you control all creature types, making them qualify for Homer’s count. Ruin Crab adds its own three-card mill for each opponent when a land enters. A creature with several of Homer’s listed types still counts as one creature, not several.
- Homer, the Hermit
- Maskwood Nexus
- Ruin Crab
Rules text for these cards
Homer, the Hermit
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
- 03CARRY IT THROUGH
The lands can come back together
Harrow sacrifices a land to find two basics, producing two land entries for Homer. Splendid Reclamation later returns land cards from the graveyard tapped, creating a new set of landfall triggers. Landfall counts entries even though those returned lands are tapped.
- Homer, the Hermit
- Harrow
- Splendid Reclamation
Rules text for these cards
Homer, the Hermit
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
Harrow
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Explore this build
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Commander
1 cardCreature
33 cardsEnchantment
8 cardsSorcery
9 cardsArtifact
6 cardsInstant
6 cardsLand
37 cardsPREGAME CONVERSATION · Planned
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Mid 3–High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 3–High 3
Estimated from the card list alone, not from tracked win rates or game results.
Land placement, type conversion and recovery build repeated mill events. Ordinary land ramp is plentiful, but it does not universally tutor the nonland pieces.
Assembly and timing: A land placer, untap source, hand/land supply and qualifying creature count are additional requirements. No cheap two-card game-ending pair is inferred from the shared landfall text.
Recovery and constraints: Land recovery can restart mill after spending resources, while graveyard hate and removing the commander or creature census can cut its output.
Curve: 2.71 average nonland mana value. Cheap mana/land-search text: Cryptic Trilobite · Lotus Cobra · Nature's Lore · Three Visits · Arcane Signet · Sol Ring · Squandered Resources. This text-derived reading aid is not an official score.
Search-library evidence: Cultivate · Kodama's Reach · Nature's Lore · Three Visits · Harrow · Roiling Regrowth · Springbloom Druid. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Homer, the Hermit · Maskwood Nexus · Retreat to Coralhelm · Splendid Reclamation.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Homer, the Hermit
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Crab Druid
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.

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Ruin Crab
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

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Hedron Crab
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

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Iceberg Cancrix
1 in main deck · Printing not specified · Representative scan (edition not specified)
Snow Creature — Crab
Whenever another snow permanent you control enters, you may have target player mill two cards.

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Charix, the Raging Isle
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Leviathan Crab
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

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Mirelurk Queen
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Crab Mutant
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.

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Eddymurk Crab
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elemental Crab
Flash This spell costs {1} less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.

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Shorecomber Crab
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Crab
Card details are not available yet.

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Horseshoe Crab
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Crab
{U}: Untap this creature.

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Shambleshark
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Shark Crab
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Sigiled Starfish
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Sinister Starfish
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Spiny Starfish
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Starfish
{U}: Regenerate this creature. At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

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Cryptic Trilobite
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Trilobite
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add {C}{C}. Spend this mana only to activate abilities. {1}, {T}: Put a +1/+1 counter on this creature.

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Chambered Nautilus
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.

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Rikala, Homarid King
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Lobster Noble
At the beginning of your upkeep, put a tide counter on Rikala. Then if there are four or more tide counters on Rikala, remove them. Creatures you control get +1/+0 for each tide counter on Rikala. Whenever you tap an Island for mana, if there are three or more tide counters on Rikala, add an additional {U}.

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Viscerid Deepwalker
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Homarid Warrior
{U}: This creature gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

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Scuttletide
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

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Hard Evidence
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

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Maskwood Nexus
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

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Arcane Adaptation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

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Spark Double
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

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Roaming Throne
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Golem
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

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Kindred Discovery
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

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Aesi, Tyrant of Gyre Strait
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Serpent
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

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Tatyova, Benthic Druid
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Merfolk Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

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Tireless Provisioner
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

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Lotus Cobra
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake
Landfall — Whenever a land you control enters, add one mana of any color.

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Ramunap Excavator
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake Cleric
You may play lands from your graveyard.

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World Shaper
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Merfolk Shaman
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.

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Sakura-Tribe Scout
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.

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Walking Atlas
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Construct
{T}: You may put a land card from your hand onto the battlefield.

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Meloku the Clouded Mirror
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Moonfolk Wizard
Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

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Retreat to Coralhelm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Trade Routes
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

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Exploration
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
You may play an additional land on each of your turns.

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Explore
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
You may play an additional land this turn. Draw a card.

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Growth Spiral
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.

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Summer Bloom
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
You may play up to three additional lands this turn.

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Cultivate
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Kodama's Reach
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Nature's Lore
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Three Visits
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Harrow
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

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Roiling Regrowth
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Springbloom Druid
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Splendid Reclamation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return all land cards from your graveyard to the battlefield tapped.

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Life from the Loam
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

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Perpetual Timepiece
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Mill two cards. (Put the top two cards of your library into your graveyard.) {2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.

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Scavenger Grounds
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Desert
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

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Soul-Guide Lantern
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

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Reality Shift
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

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Beast Within
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Pongify
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

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Arcane Signet
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Sol Ring
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}{C}.

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Zuran Orb
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
Sacrifice a land: You gain 2 life.

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Squandered Resources
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.

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Sylvan Safekeeper
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

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Syr Konrad, the Grim
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

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Lazav, the Multifarious
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Shapeshifter
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

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The Mimeoplasm
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Ooze
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

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Assault Formation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

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Bedrock Tortoise
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Turtle
During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

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Command Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color in your commander's color identity.

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Exotic Orchard
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Yavimaya Coast
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

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Llanowar Wastes
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

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Underground River
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

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Rejuvenating Springs
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

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Undergrowth Stadium
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

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Morphic Pool
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

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Breeding Pool
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Watery Grave
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Overgrown Tomb
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Island
No mana cost12 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Island
({T}: Add {U}.)

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Forest
No mana cost9 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Forest
({T}: Add {G}.)

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Swamp
No mana cost4 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Swamp
({T}: Add {B}.)