Concept build / 100-CARD BUILD
Sefris of the Hidden Ways
Every ending opens a door.
Take the rooms, then take them again. Browse the concept build’s cards and rules.
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MEET YOUR COMMANDERSefris of the Hidden Ways
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Sefris of the Hidden Ways
Legendary Creature — Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
AFC #3 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
The prospective dungeon list puts creatures into the graveyard in several ways, advances rooms across turns and returns expensive creatures after completing a dungeon. Sefris’s once-per-turn limit rewards timing rather than a single huge mill.
- 01SET THE STAGE
Give the dungeon a fresh turn
Cryptbreaker discards a card as part of its activation. Discard a creature with Sefris present to venture, using the ability on an opponent’s turn if mana and tapping allow. Stitcher’s Supplier can also mill creature cards on entry or death, but Sefris still triggers only once each turn.
- Sefris of the Hidden Ways
- Cryptbreaker
- Stitcher's Supplier
Rules text for these cards
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Cryptbreaker
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and lose 1 life.
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
- 02BUILD THE ENGINE
Take the rooms, then take them again
Radiant Solar ventures when another nontoken creature you control enters, providing dungeon progress independent of Sefris’s once-per-turn trigger. Hama Pashar makes dungeon room abilities trigger an additional time; it does not itself advance you through extra rooms.
- Sefris of the Hidden Ways
- Radiant Solar
- Hama Pashar, Ruin Seeker
Rules text for these cards
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Radiant Solar
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.
Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
- 03CARRY IT THROUGH
The reward is a creature worth revisiting
Buried Alive can put Archon of Cruelty into your graveyard. Completing a dungeon with Sefris then returns a targeted creature, allowing the Archon’s entry to force a sacrifice, discard and life loss while you draw and gain life. Sefris must still be present for that completion trigger.
- Sefris of the Hidden Ways
- Buried Alive
- Archon of Cruelty
Rules text for these cards
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Archon of Cruelty
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
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Commander
1 cardCreature
29 cardsArtifact
11 cardsEnchantment
2 cardsInstant
11 cardsSorcery
10 cardsLand
36 cardsPREGAME CONVERSATION · Planned
Commander Bracket Assessment
Rules-Based Bracket: No raised minimumEstimated Power Bracket: Mid 3–High 3Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- No raised minimum found in the checked restrictions. This does not establish Exhibition intent, Core fit or absence of every possible combo.
Exact Game Changers: None.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: None identified in the checked registry. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 3–High 3
Estimated from the card list alone, not from tracked win rates or game results.
Discard/mill and independent venture effects feed a reanimation plan. Buried Alive chooses creatures, but does not by itself complete a dungeon or find all noncreature combo pieces.
Assembly and timing: Sefris’s graveyard trigger is once per turn; using opponents’ turns requires actual activations or events. Several pieces precede a repeatable resource engine, without a proven early two-card win.
Recovery and constraints: Reanimation offers good recovery unless graveyards are shut off; removing venture pieces can slow the route back.
Curve: 3.42 average nonland mana value. Cheap mana/land-search text: Sol Ring · Arcane Signet · Fellwar Stone · Dark Ritual. This text-derived reading aid is not an official score.
Search-library evidence: Oriq Loremage · Land Tax · Buried Alive. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring. Conditional free interaction: None identified in the checked registry. Conditions and resource costs still apply.
Key cards: Sefris of the Hidden Ways · Radiant Solar · Hama Pashar, Ruin Seeker · Buried Alive.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Sefris of the Hidden Ways
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

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Stitcher's Supplier
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Zombie
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

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Cryptbreaker
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and lose 1 life.

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Undead Butler
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Zombie
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

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Nadaar, Selfless Paladin
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Dragon Knight
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

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White Plume Adventurer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Orc Cleric
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

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Fiend Hunter
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Cleric
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Soulherder
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

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Eccentric Apprentice
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Tiefling Wizard
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

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Champion of Wits
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Snake Wizard
When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

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Displacer Beast
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.

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Acererak the Archlich
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Zombie Wizard
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

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Plaguecrafter
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Shaman
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.

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Master of Death
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Zombie Wizard
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.

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Obsessive Stitcher
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Wizard
{T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

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Woe Strider
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

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Hama Pashar, Ruin Seeker
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time.

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Barrowin of Clan Undurr
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Dwarf Cleric
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

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Oriq Loremage
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Warlock
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.

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Body Launderer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Ogre Rogue
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

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Doom Whisperer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Nightmare Demon
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Oskar, Rubbish Reclaimer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Creature — Human Wizard
This spell costs {1} less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.

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Sun Titan
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

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Radiant Solar
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Angel
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.

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Tomb of Horrors Adventurer
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Elf Monk
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

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Scholar of the Ages
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Human Wizard
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.

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Meteor Golem
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Golem
When this creature enters, destroy target nonland permanent an opponent controls.

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Archon of Cruelty
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Archon
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

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Astral Dragon
1 in main deck · Printing not specified · Representative scan (edition not specified)
Creature — Dragon
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

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Triplicate Titan
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact Creature — Golem
Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

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Sol Ring
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}{C}.

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Arcane Signet
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Fellwar Stone
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Grinding Station
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap this artifact.

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Dungeon Map
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

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Chromatic Lantern
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

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Coalition Relic
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.

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Relic of Legends
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

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Midnight Clock
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

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Ashnod's Altar
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
Sacrifice a creature: Add {C}{C}.

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Blasting Station
1 in main deck · Printing not specified · Representative scan (edition not specified)
Artifact
{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.

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Land Tax
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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Thorough Investigation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

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Dark Ritual
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Add {B}{B}{B}.

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Corpse Churn
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

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Anguished Unmaking
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Exile target nonland permanent. You lose 3 life.

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Flawless Maneuver
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

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Generous Gift
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Void Rend
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
This spell can't be countered. Destroy target nonland permanent.

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Bar the Gate
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

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Unwind
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Counter target noncreature spell. Untap up to three lands.

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Frantic Search
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Draw two cards, then discard two cards. Untap up to three lands.

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Revivify
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.

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Unbreakable Formation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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Unearth
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

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Buried Alive
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.

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Victimize
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

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Call of the Death-Dweller
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

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Toxic Deluge
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

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Sevinne's Reclamation
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Clear the Mind
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.

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Patch Up
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.

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Dread Return
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Austere Command
1 in main deck · Printing not specified · Representative scan (edition not specified)
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

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Command Tower
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color in your commander's color identity.

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Exotic Orchard
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

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Underground River
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

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Adarkar Wastes
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

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Caves of Koilos
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

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Vault of Champions
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

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Clearwater Pathway
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {U}. {T}: Add {B}.

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Hengegate Pathway
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {W}. {T}: Add {U}.

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Brightclimb Pathway
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land
{T}: Add {W}. {T}: Add {B}.

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Watery Grave
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Hallowed Fountain
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Godless Shrine
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Land — Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Takenuma, Abandoned Mire
No mana cost1 in main deck · Printing not specified · Representative scan (edition not specified)
Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

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Plains
No mana cost8 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Plains
({T}: Add {W}.)

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Island
No mana cost7 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Island
({T}: Add {U}.)

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Swamp
No mana cost8 in main deck · Printing not specified · Representative scan (edition not specified)
Basic Land — Swamp
({T}: Add {B}.)