Proxy build / 100-CARD BUILD

Vivi Ornitier

Izzet

Small mage. Big possibilities.

Make each spark replace a card. Browse the proxy build’s cards and rules.

Explore the 100-card deck ↓
Artwork for Vivi OrnitierMEET YOUR COMMANDERVivi Ornitier
Vivi Ornitier · Featured commander

STRATEGY · 3 PHASES

How this build plays

Cast low-cost noncreature spells before cashing in Vivi’s power for mana. Trigger multipliers, draw-on-damage Auras and a graveyard replay package support extended spell chains; the six sideboard cards are alternatives, not part of this plan’s main-deck count.

  1. 01SET THE STAGE

    Grow first, activate later

    Ponder grows Vivi and deals damage to each opponent while arranging the next draws. Harmonic Prodigy gives Vivi’s Wizard trigger an additional trigger. Let those counters resolve before using Vivi’s once-per-turn mana activation; casting later spells does not reset that restriction.

    • Vivi Ornitier
    • Ponder
    • Harmonic Prodigy
    Rules text for these cards

    Vivi Ornitier

    {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

    Ponder

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    Harmonic Prodigy

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

  2. 02BUILD THE ENGINE

    Make each spark replace a card

    Curiosity attached to Vivi can draw a card each time Vivi’s triggered damage hits an opponent. Ophidian Eye offers the same damage-to-draw connection with flash. These are optional draws and still depend on damage reaching opponents; they do not make spells free or let you ignore an empty library.

    • Vivi Ornitier
    • Curiosity
    • Ophidian Eye
    Rules text for these cards

    Vivi Ornitier

    {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

    Curiosity

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Ophidian Eye

    Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

  3. 03CARRY IT THROUGH

    Spend the graveyard deliberately

    Underworld Breach lets Brain Freeze escape by paying its mana cost and exiling three other graveyard cards. Brain Freeze’s storm copies can mill your own library to supply further escape material. Lotus Petal can also be escaped for mana, spending more graveyard cards; without enough fuel and a useful storm count, this is not a self-sustaining loop.

    • Underworld Breach
    • Brain Freeze
    • Lotus Petal
    Rules text for these cards

    Underworld Breach

    Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

    Brain Freeze

    Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

    Lotus Petal

    {T}, Sacrifice this artifact: Add one mana of any color.

Explore this build

Commander

1 card

Artifact

17 cards

Creature

14 cards

Land

26 cards

Instant

23 cards

Enchantment

5 cards

Sorcery

14 cards

Sideboard / alternatives · excluded from main deck

6 cards

PREGAME CONVERSATION · Proxy / playtest

Commander Bracket Assessment

Rules-Based Bracket: 4 minimumEstimated Power Bracket: Mid 4–High 4

Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.

Evidence and limitations

Rules-Based Bracket · minimum

  • 13 Game Changers: exceeds the three-card allowance in Bracket 3.
  • Your extra-turn cards exclude ordinary Exhibition play; their presence alone does not prove a chain.

Exact Game Changers: 1× Chrome Mox · 1× Cyclonic Rift · 1× Fierce Guardianship · 1× Force of Will · 1× Gamble · 1× Grim Monolith · 1× Jeska's Will · 1× Mana Vault · 1× Mox Diamond · 1× Mystical Tutor · 1× Rhystic Study · 1× The One Ring · 1× Underworld Breach.

Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.

Your extra-turn cards: Final Fortune · Savor the Moment · Warrior's Oath. Opponent turns from Emrakul or gifts are not counted as your own chain.

Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.

Estimated Power Bracket · Mid 4–High 4

Estimated from the card list alone, not from tracked win rates or game results.

Fast artifacts, multiple tutors, draw Auras and free interaction support overlapping spell-chain and graveyard plans. Breach/Freeze still need mana and escape fuel; Scepter/Reversal needs nonland mana sources and a payoff.

Assembly and timing: Early-turn attempts are plausible with fast mana plus tutor access, but no goldfish distribution or earliest supported winning hand was measured. This is not automatically a cEDH claim.

Recovery and constraints: Breach offers recovery and free counters can defend a line; commander removal, graveyard hate and draw denial attack different dependencies.

Curve: 2.20 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Chrome Mox · Fellwar Stone · Grim Monolith · Lotus Petal · Mana Vault · Mox Amber · Mox Diamond · Mox Opal · Rite of Flame · Sol Ring · Springleaf Drum · Talisman of Creativity. This text-derived reading aid is not an official score.

Search-library evidence: Arid Mesa · Bloodstained Mire · Dizzy Spell · Dragonstorm · Flooded Strand · Gamble · Merchant Scroll · Misty Rainforest · Mystical Tutor · Polluted Delta · Scalding Tarn · Spellseeker · Wooded Foothills. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.

Fast mana indicators: Sol Ring · Mana Vault · Chrome Mox · Mox Diamond · Mox Opal · Mox Amber · Lotus Petal · Grim Monolith. Conditional free interaction: Force of Will · Force of Negation · Fierce Guardianship · Deflecting Swat · Daze · Pact of Negation · Mindbreak Trap · Mental Misstep. Conditions and resource costs still apply.

Key cards: Vivi Ornitier · Curiosity · Underworld Breach · Brain Freeze · Lotus Petal · Mystical Tutor · Force of Will.

Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.