Proxy build / 100-CARD BUILD
Vivi Ornitier
Small mage. Big possibilities.
Make each spark replace a card. Browse the proxy build’s cards and rules.
Explore the 100-card deck ↓
MEET YOUR COMMANDERVivi Ornitier
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Vivi Ornitier
Legendary Creature — Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
FIN #248 · Cached local printing
STRATEGY · 3 PHASES
How this build plays
Cast low-cost noncreature spells before cashing in Vivi’s power for mana. Trigger multipliers, draw-on-damage Auras and a graveyard replay package support extended spell chains; the six sideboard cards are alternatives, not part of this plan’s main-deck count.
- 01SET THE STAGE
Grow first, activate later
Ponder grows Vivi and deals damage to each opponent while arranging the next draws. Harmonic Prodigy gives Vivi’s Wizard trigger an additional trigger. Let those counters resolve before using Vivi’s once-per-turn mana activation; casting later spells does not reset that restriction.
- Vivi Ornitier
- Ponder
- Harmonic Prodigy
Rules text for these cards
Vivi Ornitier
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
- 02BUILD THE ENGINE
Make each spark replace a card
Curiosity attached to Vivi can draw a card each time Vivi’s triggered damage hits an opponent. Ophidian Eye offers the same damage-to-draw connection with flash. These are optional draws and still depend on damage reaching opponents; they do not make spells free or let you ignore an empty library.
- Vivi Ornitier
- Curiosity
- Ophidian Eye
Rules text for these cards
Vivi Ornitier
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Curiosity
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
- 03CARRY IT THROUGH
Spend the graveyard deliberately
Underworld Breach lets Brain Freeze escape by paying its mana cost and exiling three other graveyard cards. Brain Freeze’s storm copies can mill your own library to supply further escape material. Lotus Petal can also be escaped for mana, spending more graveyard cards; without enough fuel and a useful storm count, this is not a self-sustaining loop.
- Underworld Breach
- Brain Freeze
- Lotus Petal
Rules text for these cards
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
Brain Freeze
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Lotus Petal
{T}, Sacrifice this artifact: Add one mana of any color.
Explore this build
No cards match your search.
Commander
1 cardArtifact
17 cardsCreature
14 cardsLand
26 cardsInstant
23 cardsEnchantment
5 cardsSorcery
14 cardsSideboard / alternatives · excluded from main deck
6 cardsPREGAME CONVERSATION · Proxy / playtest
Commander Bracket Assessment
Rules-Based Bracket: 4 minimumEstimated Power Bracket: Mid 4–High 4Based on the 100-card main deck; sideboard excluded. The Rules-Based Bracket is the lowest bracket this card list allows under Commander bracket rules. The Estimated Power Bracket is a personal estimate of how strongly the deck plays. It is not an official rating.
Evidence and limitations
Rules-Based Bracket · minimum
- 13 Game Changers: exceeds the three-card allowance in Bracket 3.
- Your extra-turn cards exclude ordinary Exhibition play; their presence alone does not prove a chain.
Exact Game Changers: 1× Chrome Mox · 1× Cyclonic Rift · 1× Fierce Guardianship · 1× Force of Will · 1× Gamble · 1× Grim Monolith · 1× Jeska's Will · 1× Mana Vault · 1× Mox Diamond · 1× Mystical Tutor · 1× Rhystic Study · 1× The One Ring · 1× Underworld Breach.
Mass land denial registry: None identified in the checked registry. Modal or repeated-land targeting still requires a pregame discussion.
Your extra-turn cards: Final Fortune · Savor the Moment · Warrior's Oath. Opponent turns from Emrakul or gifts are not counted as your own chain.
Confirmed early two-card lethal or turn-chain flags are not inferred from keywords. This is a lower bound, not a complete combo solver or permission to delay a consistently early line until turn seven. Agreed Rule Zero / Exhibition exceptions are outside this ordinary-restriction check.
Estimated Power Bracket · Mid 4–High 4
Estimated from the card list alone, not from tracked win rates or game results.
Fast artifacts, multiple tutors, draw Auras and free interaction support overlapping spell-chain and graveyard plans. Breach/Freeze still need mana and escape fuel; Scepter/Reversal needs nonland mana sources and a payoff.
Assembly and timing: Early-turn attempts are plausible with fast mana plus tutor access, but no goldfish distribution or earliest supported winning hand was measured. This is not automatically a cEDH claim.
Recovery and constraints: Breach offers recovery and free counters can defend a line; commander removal, graveyard hate and draw denial attack different dependencies.
Curve: 2.20 average nonland mana value. Cheap mana/land-search text: Arcane Signet · Chrome Mox · Fellwar Stone · Grim Monolith · Lotus Petal · Mana Vault · Mox Amber · Mox Diamond · Mox Opal · Rite of Flame · Sol Ring · Springleaf Drum · Talisman of Creativity. This text-derived reading aid is not an official score.
Search-library evidence: Arid Mesa · Bloodstained Mire · Dizzy Spell · Dragonstorm · Flooded Strand · Gamble · Merchant Scroll · Misty Rainforest · Mystical Tutor · Polluted Delta · Scalding Tarn · Spellseeker · Wooded Foothills. This includes restricted and land searches; efficient tutor overlap is reviewed separately above. There is no official tutor-count cap.
Fast mana indicators: Sol Ring · Mana Vault · Chrome Mox · Mox Diamond · Mox Opal · Mox Amber · Lotus Petal · Grim Monolith. Conditional free interaction: Force of Will · Force of Negation · Fierce Guardianship · Deflecting Swat · Daze · Pact of Negation · Mindbreak Trap · Mental Misstep. Conditions and resource costs still apply.
Key cards: Vivi Ornitier · Curiosity · Underworld Breach · Brain Freeze · Lotus Petal · Mystical Tutor · Force of Will.
Official sources checked 2026-10-31; criteria update 2025-10-21, Game Changers update 2026-02-09. Method and official source links. Brackets 4 and 5 share structural freedom; competitive intent cannot be inferred from these counts.

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Vivi Ornitier
1 in main deck · FIN #248
Legendary Creature — Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

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Arcane Signet
1 in main deck · MSC #191
Artifact
{T}: Add one mana of any color in your commander's color identity.

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Archmage Emeritus
1 in main deck · SOC #188
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

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Arid Mesa
No mana cost1 in main deck · MH2 #244
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

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Banishing Knack
1 in main deck · EVE #17
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

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Birgi, God of Storytelling
1 in main deck · KHM #123
Legendary Creature — God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. Discard a card: Exile the top two cards of your library. You may play those cards this turn.

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Blazing Shoal
1 in main deck · BOK #96
Instant — Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.

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Bloodstained Mire
No mana cost1 in main deck · MH3 #216
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

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Borne Upon a Wind
1 in main deck · LTR #44
Instant
You may cast spells this turn as though they had flash. Draw a card.

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Brain Freeze
1 in main deck · SCG #29
Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Chrome Mox
1 in main deck · 2XM #240
Artifact
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

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City of Brass
No mana cost1 in main deck · 2X2 #321
Land
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

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Command Tower
No mana cost1 in main deck · SOC #129
Land
{T}: Add one mana of any color in your commander's color identity.

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Curiosity
1 in main deck · A25 #52
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Cyclonic Rift
1 in main deck · SLD #1869
Instant
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Daze
1 in main deck · EMA #44
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

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Deflecting Swat
1 in main deck · CMM #214
Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

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Dizzy Spell
1 in main deck · RAV #43
Instant
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

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Dragon's Rage Channeler
1 in main deck · H2R #9
Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

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Dragonstorm
1 in main deck · MMA #111
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Dramatic Reversal
1 in main deck · KLD #44
Instant
Untap all nonland permanents you control.

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Emergence Zone
No mana cost1 in main deck · WAR #245
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

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Fellwar Stone
1 in main deck · MSC #285
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

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Fierce Guardianship
1 in main deck · CMM #94
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

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Fiery Islet
No mana cost1 in main deck · MH1 #238
Land
{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

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Final Fortune
1 in main deck · 7ED #182
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

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Flooded Strand
No mana cost1 in main deck · MH3 #220
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

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Flusterstorm
1 in main deck · MB2 #163
Instant
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Fog Bank
1 in main deck · FDN #591
Creature — Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

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Force of Negation
1 in main deck · 2X2 #50
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Force of Will
1 in main deck · DMR #50
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

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Gamble
1 in main deck · DMR #121
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

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Gitaxian Probe
1 in main deck · NPH #35
Sorcery
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

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Grim Monolith
1 in main deck · ULG #126
Artifact
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.

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Gut Shot
1 in main deck · MM2 #117
Instant
({R/P} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to any target.

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Harmonic Prodigy
1 in main deck · SOC #123
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

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Island
No mana cost3 in main deck · SOS #274
Basic Land — Island
({T}: Add {U}.)

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Isochron Scepter
1 in main deck · 2XM #264
Artifact
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

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Jeska's Will
1 in main deck · MKC #156
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

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Light Up the Stage
1 in main deck · FCA #39
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

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Lotus Petal
1 in main deck · TMP #294
Artifact
{T}, Sacrifice this artifact: Add one mana of any color.

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Mana Confluence
No mana cost1 in main deck · JOU #163
Land
{T}, Pay 1 life: Add one mana of any color.

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Mana Vault
1 in main deck · 2X2 #308
Artifact
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

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Mental Misstep
1 in main deck · NPH #38
Instant
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

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Merchant Scroll
1 in main deck · 8ED #91
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

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Minamo, School at Water's Edge
No mana cost1 in main deck · CHK #279
Legendary Land
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

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Mindbreak Trap
1 in main deck · ZEN #57
Instant — Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

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Mishra's Bauble
1 in main deck · 2XM #274
Artifact
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

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Mistrise Village
No mana cost1 in main deck · TDM #261
Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.

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Misty Rainforest
No mana cost1 in main deck · MH2 #250
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

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Mogg Salvage
1 in main deck · MH2 #282
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.

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Mountain
No mana cost2 in main deck · SOS #278
Basic Land — Mountain
({T}: Add {R}.)

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Mox Amber
1 in main deck · DOM #224
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

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Mox Diamond
1 in main deck · STH #138
Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

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Mox Opal
1 in main deck · 2XM #275
Legendary Artifact
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

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Mystic Remora
1 in main deck · ICE #87
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

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Mystical Tutor
1 in main deck · DMR #60
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

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Niv-Mizzet, Parun
1 in main deck · OTC #235
Legendary Creature — Dragon Wizard
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

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Niv-Mizzet, Visionary
1 in main deck · FDN #123
Legendary Creature — Dragon Wizard
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

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Ophidian Eye
1 in main deck · TSP #70
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Otawara, Soaring City
No mana cost1 in main deck · NEO #271
Legendary Land
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

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Pact of Negation
1 in main deck · TSR #77
Instant
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

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Polluted Delta
No mana cost1 in main deck · MH3 #224
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

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Ponder
1 in main deck · TDC #159
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

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Quicksilver Elemental
1 in main deck · MRD #47
Creature — Elemental
{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.

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Ragavan, Nimble Pilferer
1 in main deck · FCA #43
Legendary Creature — Monkey Pirate
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

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Rhystic Study
1 in main deck · SLD #478
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

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Rite of Flame
1 in main deck · SS3 #7
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

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Riverpyre Verge
No mana cost1 in main deck · DFT #260
Land
{T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain.

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Savor the Moment
1 in main deck · SHM #50
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.

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Scalding Tarn
No mana cost1 in main deck · MH2 #254
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

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Shivan Reef
No mana cost1 in main deck · SOC #404
Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

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Sink into Stupor
1 in main deck · MH3 #241
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

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Snap
1 in main deck · WOC #110
Instant
Return target creature to its owner's hand. Untap up to two lands.

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Sol Ring
1 in main deck · SOC #128
Artifact
{T}: Add {C}{C}.

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Spellseeker
1 in main deck · CMM #120
Creature — Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

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Spellskite
1 in main deck · CLB #873
Artifact Creature — Phyrexian Horror
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

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Springleaf Drum
1 in main deck · ECL #260
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.

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Steam Vents
No mana cost1 in main deck · ECL #267
Land — Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Stock Up
1 in main deck · DFT #67
Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Storm-Kiln Artist
1 in main deck · SOC #255
Creature — Dwarf Shaman
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

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Swiftfoot Boots
1 in main deck · TLE #317
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Talisman of Creativity
1 in main deck · SOC #357
Artifact
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

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Tandem Lookout
1 in main deck · MM3 #53
Creature — Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

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The One Ring
1 in main deck · LTR #246
Legendary Artifact
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

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Thundering Falls
No mana cost1 in main deck · MKM #269
Land — Island Mountain
({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Training Center
No mana cost1 in main deck · CMM #434
Land
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

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Twisted Image
1 in main deck · A25 #75
Instant
Switch target creature's power and toughness until end of turn. Draw a card.

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Underworld Breach
1 in main deck · THB #161
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

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Urza's Bauble
1 in main deck · 5ED #406
Artifact
{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

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Veyran, Voice of Duality
1 in main deck · SOC #337
Legendary Creature — Efreet Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Volcanic Island
No mana cost1 in main deck · 3ED #291
Land — Island Mountain
({T}: Add {U} or {R}.)

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Warrior's Oath
1 in main deck · 2X2 #130
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

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Wheel of Fortune
1 in main deck · 3ED #185
Sorcery
Each player discards their hand, then draws seven cards.

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Will of the Jeskai
1 in main deck · TDC #40
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

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Windfall
1 in main deck · IMA #77
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

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Wooded Foothills
No mana cost1 in main deck · MH3 #236
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

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An Offer You Can't Refuse
1 in sideboard · FIC #267
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

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Faerie Mastermind
1 in sideboard · SOC #114
Creature — Faerie Rogue
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

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Simian Spirit Guide
1 in sideboard · TSR #190
Creature — Ape Spirit
Exile this card from your hand: Add {R}.

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Submerge
1 in sideboard · NEM #48
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

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Vandalblast
1 in sideboard · OTC #183
Sorcery
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Wild Ride
1 in sideboard · TDM #132
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)